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Products Of Hiring A Web Designer - The Facts

Author : Ashley Moore

Submitted : 2012-10-31 00:00:00    Word Count : 1125    Popularity:   Not Rated

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After having designed numerous sites over the past 12 years, I have discovered there are numerous prominent pitfalls I see in doing design work. I have come up with a list of some of the top pitfalls and a few tips to aid in avoiding or minimize these pitfalls.

Pitfall 1: Not Enough Knowledge - This pitfall I fell into mostly when I began designing web sites. I started when I entered college and also have no formal background in web design. Equipped with a duplicate of Microsoft FrontPage 98, I set out looking for individuals to let me design a site for them. I did not hold the proper familiarity with what an online site was or perhaps that there would have been a difference between a Web page along with a Web site. I didn't really know what HTML was or things to charge clients. I began charging $10 for any Web site. I jumped together with my clothes on and nearly drowned inside the pool of training to come up with a Web site and was ill-equipped.

Pitfall 1 Tips: Learning never ends and that we all may use a refresher course as to what we think we realize. Learn to value your skill set properly and try to seek out to help you out, but do not become influenced by them. Don't rely heavily around the tools you have in your bag.

Pitfall 2: Do Not Undervalue Yourself - Just as when I started charging $10 for the complete Web site, I learned that There were other ways I was devaluing myself. My reliance on a single piece of software, which I later learned has not been the best to utilize, allowed me to develop a false feeling of knowing what I was doing. As I expanded my set of software and learned more, my pricing failed to increase much. This was the way it was known that I was the cheap guy on the block. Charging less than the competition is just not bad, so long as its done efficiently. This was obviously a hard lesson to learn.

Pitfall 2 Tips: We all tend not to possess the same a higher level knowledge. Concentrate on your strengths and work to minimize your weaknesses. Not all tools are created equal and nobody sees things like. Ask around or check on the Web to determine what others with your area offer and what they charge. Use this as being a guide when selecting your own fees. Take into account the amount of time and resources you've got to devote and move from there.

Pitfall 3: Must Use Proprietary Software - When I first started out I thought that proprietary software was the thing out there to use. The name Microsoft stuck out that is certainly what I used. I have since crossed over to work with open-source software to create, like a Linux user and all. Regardless of the particular tools you have, a designer is just as good as their tools. Become familiar with the tools you use. There is good non-proprietary software a designer can use and just isn't just for designers on a tight budget either.

Pitfall 3 Tips: Not all software programs are created equal and simply because it features a high price tag does not necessarily ensure it is better. I am a hand coder, meaning I write my very own code yourself, so a fantastic text editor usually work great for me. If you are searching for good graphics software, some alternatives to the big names are GIMP (for most graphic work) or InkScape (a scalable vector graphic program). I use both, however I believe I went against mainstream Web design when I became a Linux user.

Pitfall 4: All Web Design is NOT Good Design - As I mentioned, when I started off I used Microsoft FrontPage 98. I would not know during the time that the underlying code, which I seldom looked at, wasn't exactly correct. The flow for my first internet sites were not so great and the design itself was very amateurish. I would like to say I have advanced significantly in my adventure, but I still many areas where you can improve. Graphics is one such area. I pull the bradenton area out to illustrate an area. Many Web sites lately are getting to be overburdened with graphics. I am not a graphical site hater at all, however it seems that a minimum of some are 95% graphics and 5% content. Some sites are extremely poorly coded and a few serve very little purpose on their owner. Not all Web sites are the same and not all exhibit good design.

Pitfall 4 Tips: Not all Web sites are created equal. Some sites function as mere informational naturally to point an user to contact an area or to drop by. Some are real Internet stores and many fall within the middle somewhere. Some use proper coding, and some rely on items specific to your certain platform (Operating System, Web Browser, etc). Some sites rely heavily on graphics yet others are mostly text. Work with your clients to style a Web site that really work not only on their behalf, and also potential visitors. Keep in mind, not everybody uses the most up-to-date version of Microsoft Windows and many might not be also using Microsoft's Internet Explorer.

Pitfall 5: Design For the Client - When I began doing Web design, I designed sites based on what the customer themselves wanted. Anything the customer wanted on their own site, that I knew how you can do or could learn, I put on their site. Using the philosophy how the customer is usually right was my power. However, I have found out that the client is not a website design and may well not know exactly what their visitors have to get from their web page. Visitors are a funny bunch of people. Some want all the flashy stuff on a site, and some want direct access to particular information.

Pitfall 5 Tips: The client may well not fully understanding how a site will work for them or their visitors. The client probably have visited competitors internet sites and decided they would like to be like them. Not only are you currently to listen to the things they want, but to understand as much about their customers and also the business as possible. This information may help you in structuring a website which will work for the customer and visitors.

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